Responsibilities
​​
​
-
Work closely with the Head of Asset to ensure that exceptions are met (e.g., ensure shaders are optimised for the different levels of LODs).
-
Engage with render management team & Head of IT to help better understand the render compute requirements for upcoming jobs
-
Troubleshoot complex imaging related issues in production and work with the team to resolve them
-
With the production teams, inform QC and optimisation steps for assets and shots
Requirements
​​
​
-
Texture Painting and Material generation (Substance...)
-
Shading ( Unreal Engine, Arnold, GPU / ...)
-
Material Transport (from third party renderers)
-
Drive innovation by identifying and implementation emerging and available 3rd party tools, technologies and processes
-
Reducing scene complexity
-
Adjusting project graphics settings
-
A solid understanding of trigonometry and vector math
-
Understanding how computers work from a hardware to software level